We are Studio Monstrum, a boutique studio for interactive software with a love for detail.
We develop games and playful experiences that go beyond visual quality. Since 2019, we have been presenting content in an interactive and entertaining way.
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The Great Sneeze - Save the exhibition!
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All Eyes on Living Materials
What we’re about
Interactive Software & Installations
Serious Games & Gamification
Interactive Storytelling
Virtual & Augmented Reality
UX- & Interaction Design
Unity Development & TouchDesigner
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Mobile Games
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eVeeR – Educational Virtual Environment for Epidemic Response
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Klima-ACT
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17 Goals
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VR Prototype
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Sven Windszus' Good Boy & Crank of Forgiveness
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Close Worlds
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Happy Moments Of Balance III
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Rost & Staub, Pech & Schwefel
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A Melon’s Tale
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Interaktive Visualisierung
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Loose Ends
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Design, 3D Modelling and Rendering
As the master of dark arts and colorful imagery, Shelly is in charge of visual design at Studio Monstrum.
Nikolai is the mad scientist at Studio Monstrum. He loves experimenting where hardware and software converge in exciting new ways.
Our work is at the intersection of play and learning, with a focus on the fields of culture, education, and science.
We craft games, apps, XR applications and interactive installations — always with an eye for playful interaction and a polished experience.
Let's start something together.
Tell us about your project!